

His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that "Play is our brain's favorite way of learning. Disneys Learning Series dynamically and intuitively adjusts to the abilities of the child playing the game so that it is fun and not frustrating for the child. Warren Buckleitner, editor of "Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium. Learning has never been easier, nor so enjoyable. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Using early math learning and problem solving skills, he leads kids on an interactive adventure of learning and fun. Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations. Mickey entertains a new generation of preschoolers for the first time by inviting them to join him and his favorite friends (Goofy, Donald, Minnie, Daisy & Pluto) for a date at the Clubhouse.

High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions. Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. Disney Learning Kindergarten, featuring Mickey Mouse and Winnie the Pooh, is an early-learning tool that enables children to learn age-appropriate skills with their favorite Disney characters. Counting games, alphabet blocks, and activity books have long been staples of "fun learning," and these have most recently been supplemented by educational technology. Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way.
